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Rip the SpiritSpell 5


NecromancyDeathNegative
Source Pathfinder Secrets of Magic
Traditions Divine, Occult
Cast One Action to Three Actions
Range 30 feet
Target 1 living creature
Saving Throw basic Fortitude

You supernaturally rip the spirit from a living creature's body, dooming the target to pain and death. The target takes 5d6 negative damage, depending on its basic Fortitude save, and is Drained 1 if it fails its save. The spell's effect is based on how many actions you spend when Casting the Spell.

One Action (somatic) The spell targets one living creature in range.

Two Actions (somatic, verbal) The spell targets one living creature in range and the damage is 10d6 negative damage instead of 5d6.

Three Actions (material, somatic, verbal) The spell targets all living creatures in a 30-foot emanation.


Heightened (+1) The amount of damage increases by 1d6, or by 2d6 for the 2-action version.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Death

An effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright without reducing you to 0 HP.

Negative

Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.