Scouring PulseSpell 5
Source Pathfinder Lost Omens: Knights of Lastwall
Traditions Arcane, Divine, Occult
Cast (somatic, verbal)
Area 10-foot burst
Range 120 feet
Saving Throw basic Reflex
Area 10-foot radius, 60-foot-tall cylinder
You inundate the area with concentrated positive energy, which scours away the stain of undeath. Each creature in the area takes 6d8 positive damage and must attempt a basic Reflex save. Creatures that fail the save also take 1d8 Persistent Positive Damage. Creatures that take persistent positive damage from scouring pulse are wreathed in a heatless halo of light. They emit bright light in a 5-foot radius preventing them from being Concealed; if the creature is Invisible, they're concealed while affected by scouring pulse, rather than being undetected.
Heightened (8th) The positive damage increases to 9d8 damage, and the persistent positive damage increases to 2d8 Persistent Positive Damage. Creatures remain suffused in light for 1d4 additional rounds after removing the persistent positive damage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
LightLight effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.
PositiveEffects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy.