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Scouring SandSpell 1


UncommonEvocationEarth
Source Pathfinder #151: The Show Must Go On
Traditions Arcane, Primal
Cast Two Actions (somatic, verbal)
Area 10-foot burst
Range 60 feet
Duration sustained for up to 1 minute
Saving Throw Reflex

You blast the area with grit that scours away soil and gets into creatures' eyes. For the duration of the spell, any plant-based difficult terrain smaller than a tree becomes loose, allowing each 5-foot square of it to be cleared with a single Interact action. In addition, scouring sand attempts to counteract Entangle and other effects that create or manipulate plant-based terrain in its area. Successfully counteracting an effect removes only the portion of its area that overlaps with scouring sand's area. After one such attempt, the effect is temporarily immune to scouring sand's counteract for 24 hours. Each creature in the area when you Cast this Spell or that ends its turn in the area must attempt a Reflex save.


Success The creature is unaffected.

Failure The creature is Dazzled for 1 minute or until it uses an Interact action to get the sand out of its eyes.

Critical Failure As failure, but the creature is also Blinded for its next action.


Heightened (3rd) Once per round when you Sustain the Spell, you can move the center of the burst to a spot within range.

Heightened (6th) As the 3rd-level version, except the range is 120 feet and the area is a 20-foot burst.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.