Shadow IllusionFocus 6
Source Pathfinder Advanced Player's Guide
Cast (somatic, verbal)
Range 500 feet
Duration Sustained
You create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness. The spell ends if the illusion is ever out of an area of dim light or darkness. If the illusion is an object, it must fit within a 20-foot burst, and the creature can be of any size up to Gargantuan, filling a 20-foot-by-20-foot space.
The object or creature appears to animate naturally; it even generates the appropriate sounds and smells, and feels believable to the touch, though its coloring is always muted.
If the illusion is a creature, shadow illusion has the effects of an Illusory Creature spell of the same level, except it deals 2d8 damage plus your spellcasting ability modifier, instead of the amount listed in illusory creature.
Heightened (+2) The area that an illusory object can fit in increases by 10 feet.
The damage of the illusory creature's Strike increases by 1d8.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
IllusionEffects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
ShadowThis magic involves shadows or the energy of the Shadow Plane.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.