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Shepherd of SoulsFocus 5


UncommonNecromancyHealingSorcerer
Source Pathfinder Advanced Player's Guide
Cast Reaction (verbal)
Range 30 feet
Target 1 creature

You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them.

You lose up to 15 Hit Points as a sacrifice, and the target reduces the damage by twice the number of Hit Points sacrificed. If this reduction exceeds the amount of damage, the target recovers Hit Points equal to the excess amount.


Heightened (+2) The maximum number of Hit Points you can sacrifice increases by 5.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Sorcerer

This indicates abilities from the sorcerer class.