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Shroud of NightCantrip 1


UncommonEvocationCantripDarknessHexWitch
Source Pathfinder Advanced Player's Guide
Cast One Action (somatic)
Range 30 feet
Target 1 creature
Duration Sustained up to 1 minute
Saving Throw Will

Drawing your hand in a sweeping gesture, you shroud the target in a veil of night. The target's eyes are blanketed in darkness. If you cast this hex on a willing ally (for instance, one with light blindness), the ally can choose which result it gets without rolling. Regardless of the outcome, the target is then temporarily immune for 1 minute.


Success The target is unaffected.

Failure The target is shrouded in murky darkness. Unless the target has Darkvision, other creatures are Concealed to it.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Darkness

Darkness effects extinguish non-magical light in the area, and can counteract less powerful magical light. You must usually target light magic with your darkness magic directly to counteract the light, but some darkness spells automatically attempt to counteract light.

Hex

A hex is a type of focus spell a witch can cast.

Witch

This indicates abilities from the witch class.