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Soothing MistFocus 2


UncommonNecromancyHealingPositiveRanger
Source Pathfinder Advanced Player's Guide
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 willing living creature or 1 undead creature
Saving Throw basic Fortitude

You call forth a magical mist of positive energy that envelops a creature.

The mist restores 2d8 Hit Points to a target living creature and ends one source of persistent acid, bleed, fire, negative, or poison damage affecting it. If the creature is taking persistent damage from multiple sources, you select which one is removed.

Against an undead target, you deal 2d8 positive damage (basic Fortitude save); if it fails the save, it also takes 2 Persistent Positive Damage.


Heightened (+1) The amount of healing (or damage to an undead target) increases by 1d8, and the persistent positive damage to an undead creature increases by 1.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Positive

Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy.

Ranger

This indicates abilities from the ranger class.