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Steal ShadowFocus 3


UncommonNecromancyShadowSorcerer
Source Pathfinder Advanced Player's Guide
Cast Two Actions (somatic, verbal)
Range 60 feet
Target 1 creature
Duration sustained up to 1 minute
Saving Throw Fortitude

You steal a creature's shadow, leaving it weakened and vulnerable. The target must attempt a Fortitude save.


Critical Success The target is unaffected.

Success The target is Enfeebled 1 for 1 round.

Failure The target takes 3d4 negative damage and is Enfeebled 1 for the spell's duration as you tear its shadow away, collecting it in your hand. On subsequent rounds, the first time each round you Sustain the Spell, you can throttle the shadow to deal 3d4 negative damage to the target (basic Fortitude save). Until the spell ends, the target doesn't cast a shadow.

Critical Failure As failure, but the target is Enfeebled 2.


Heightened (+1) The damage when the spell is cast and when it is sustained increases by 1d4 negative.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Shadow

This magic involves shadows or the energy of the Shadow Plane.

Sorcerer

This indicates abilities from the sorcerer class.