Stone LanceFocus 3
Source Pathfinder Secrets of Magic
Cast (somatic, verbal)
Range 120 feet
Target 1 creature
Duration 1 minute
You conjure a jagged lance of stone and then launch it at a foe. Make a spell attack roll against the target. On a hit, you deal 6d6 piercing damage and the lance impales the creature, giving it a -10-foot circumstance penalty to its Speeds unless it Escapes. On a critical hit, if the creature is on the ground, the lance also embeds into the ground and Immobilizes the creature until it Escapes. A creature that Escapes after being impaled takes 3 Persistent Bleed Damage. When the spell ends, the lance crumbles into dirt, freeing the target if it hasn't Escaped.
Heightened (+1) Increase the damage by 2d6 and the persistent bleed damage for Escapes by 1.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
AttackAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.