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Storm of VengeanceSpell 9


EvocationAirElectricity
Source Pathfinder Core Rulebook
Traditions Primal
Cast Three Actions (material, somatic, verbal)
Area 360-foot burst
Range 800 feet
Duration sustained up to 1 minute

A massive storm cloud forms in the air in a 360-foot burst. Beneath it, rain begins to fall, and gales impose a -4 circumstance penalty to physical ranged attacks and weapon ranged attacks, and the air in the area becomes greater difficult terrain for flying creatures. When you Cast this Spell and the first time each round you Sustain the Spell, you can choose one of the following storm effects. You can't choose the same effect twice in a row.


Heightened (10th) The range increases to 2,200 feet, and the cloud is a 1,000-foot burst.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.