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Tidal SurgeFocus 1


UncommonEvocationClericWater
Source Pathfinder Core Rulebook
Cast One Action (somatic)
Range 60 feet
Target 1 creature
Saving Throw Fortitude

You call forth a tremendous wave to move the target either in a body of water or on the ground. The target must attempt a Fortitude save.


Failure You move the target 5 feet in any direction along the ground or 10 feet in any direction through a body of water.

Critical Failure You move the target up to 10 feet in any direction along the ground or 20 feet in any direction through a body of water.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Cleric

This indicates abilities from the cleric class.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.