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Touch of ObedienceFocus 1


UncommonEnchantmentClericMental
Source Pathfinder Core Rulebook
Cast One Action (somatic)
Range touch
Target 1 living creature
Duration varies
Saving Throw Will

Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save.


Critical Success The target is unaffected.

Success The target is Stupefied 1 until the end of your current turn.

Failure The target is Stupefied 1 until the end of your next turn.

Critical Failure The target is Stupefied 1 for 1 minute.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Cleric

This indicates abilities from the cleric class.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.