Vital BeaconSpell 4
Source Pathfinder Core Rulebook
Traditions Divine, Primal
Cast 1 minute (somatic, verbal)
Duration until your next daily preparations
Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time.
Spell Effect: Vital Beacon
Heightened (+1) The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
PositiveEffects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy.