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Withering GraspFocus 1


NecromancyClericNegative
Source Pathfinder Lost Omens: Gods & Magic
Cast Two Actions (somatic, verbal)
Range touch
Target 1 creature or object

Your touch rots organic material and decays objects. Make a melee spell attack roll. Your touch deals 1d12 negative damage plus 1d4 Persistent Negative Damage. If a creature uses an item to block withering grasp, such as with the Shield Block reaction, the item is automatically affected, but the creature does not take damage (even if there is damage left over after the shield's Hardness). Unlike normal negative damage, the negative damage from withering grasp damages objects, constructs, and the like by eroding them away.


Critical Success Your touch deals double damage (both initial and persistent). If you target an object, lower its Hardness by 4 for 1 minute.

Success Your touch deals full damage. If you target an object, lower its Hardness by 2 for 1 minute.


Heightened (+1) The damage increases by 1d12 and the Persistent Damage increases by 1. If you target an object, lower its Hardness by an additional 1 point on both a success and a critical success.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Cleric

This indicates abilities from the cleric class.

Negative

Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.