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Word of FreedomFocus 4


UncommonEnchantmentClericMental
Source Pathfinder Core Rulebook
Cast One Action (verbal)
Range 30 feet
Target 1 creature
Duration 1 round

You utter a liberating word of power that frees a creature. You suppress one of the following conditions of your choice: Confused, Frightened, Grabbed, or Paralyzed. The target isn't affected by the chosen condition, and if you suppress the Grabbed condition, the target automatically breaks free from any grab affecting it when you Cast the Spell.

If you don't remove the effect that provided the condition, the condition returns after the spell ends. For example, if a spell was making the target Confused for 1 minute, word of freedom would let the target act normally for a round, but the Confused condition would return afterward.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Cleric

This indicates abilities from the cleric class.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.