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Zenith StarFocus 1


DivinationClericLight
Source Pathfinder Lost Omens: Gods & Magic
Cast Two Actions (somatic, verbal)
Range 60 feet
Target 1 creature
Duration 1 day
Saving Throw Fortitude

You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature's rough location. The target must attempt a Fortitude save.


Critical Success The target is unaffected.

Success The target is Dazzled for 1 round.

Failure The target is Dazzled for 1 round. While the spell persists, as long as you can see the night sky and the target is visible from the same night sky, you can sense the approximate direction and distance to the creature by using a single action, which has the concentrate trait. This is exact enough to track the creature, but not pinpoint their exact square (for instance, to make an attack). You can set a number of zenith stars equal to your Wisdom modifier; if you exceed this number, your oldest zenith star is automatically Dismissed.

Critical Failure As failure, but the target is Blinded for 1 round.


Heightened (+1) The duration increases by 1 day.

Heightened (4th) You ignore the Concealed against targets marked by zenith star.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Cleric

This indicates abilities from the cleric class.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.