Aydrian Thrune (5-6)Creature 5
Source Pathfinder Society Scenario #3-07: The Locked Lodge
Perception +9 (darkvision)
Languages Common, Infernal, Shadowtongue
Skills Acrobatics +9, Arcana +9, Athletics +7, Deception +14, Occultism +11, Stealth +11, Thievery +9
Str +0, Dex +2, Con +1, Int +2, Wis +2, Cha +5
AC 19; Fort +8; Reflex +11; Will +11;
HP 57
Speed 25 feet
Resistances Fire 5
Dagger +11 (+7, +3) to hit (agile, finesse, thrown 10, versatile s) 1d4 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Shadow CrystalWhile holding the shadow crystal, Aydrian Thrune receives the following benefits. She gains Darkvision and can cast shadow step once per day. Additionally, if she dies, is dying, or someone else holds the shadow crystal, it shatters, dealing 4d6 negative damage in a 5-foot burst DC 19 basic reflex save
Shadow Step
Activate (conjuration, occult, shadow, teleportation)
Frequency once per day
Requirements Aydrian Thrune is in dim light or darkness
Effect Aydrian teleports up to 30 feet. The destination must be in dim light or darkness and must be within her line of sight and line of effect.
Occult Spontaneous Spells (DC 22, +14 to hit)
Cantrips (3rd Level): Chill Touch, Detect Magic, Light, Mage Hand, Message, Produce Flame, Shield
1st Level (4 slots): Burning Hands, Charm, Grim Tendrils, Illusory Object
2nd Level (4 slots): Darkness, Mirror Image, Scorching Ray, Umbral Extraction
3rd Level (3 slots): Chilling Darkness, Fireball, Phantom Prison
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.