🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Blune BandersworthCreature 20


UniqueNESmallGnomeHumanoid
Source Pathfinder #162: Ruins of the Radiant Siege
Perception +36 (low-light vision)
Languages Common, Draconic, Elven, Gnomish, Goblin, Halfling, Protean, Sylvan, Arcadian
Skills Acrobatics +36, Arcana +37, Lore +35, Deception +31, Occultism +33, Society +33, Stealth +36, Thievery +36
Str +1, Dex +6, Con +3, Int +7, Wis +2, Cha +3

AC 43; Fort +29; Reflex +34; Will +32;
HP 375
Speed 25 feet

Rapier One Action +34 (+29, +24) to hit (deadly 3d8, disarm, finesse, magical) 4d6+11 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Illusory Copies Two Actions (arcane, illusion, visual)

Frequency once per day


Effect Blune calls into existence 1d4+2 #illusory copies illusory copies of himself, which dance around him and copy his every movement, making it almost impossible to pinpoint the true Blune.

Any attack that would hit Blune has a random chance of hitting an illusory copy instead. This effect lasts for up to 1 minute or until all the copies are destroyed or Blune is incapacitated.

Once a copy is hit, it's destroyed. If an attack roll fails to hit Blune's AC but doesn't critically fail, it destroys a copy but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit a copy, the copy is destroyed and the attack roll becomes a success against Blune.

Once all the copies are destroyed, this ability ends.

Sneak Attack

Blune deals an additional 4d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Arcane Prepared Spells (DC 42, +38 to hit)

Cantrips (10th Level): Detect Magic, Light, Mage Hand, Prestidigitation, Ray of Frost, Shield
1st Level: Charm, Color Spray, Mage Armor, Magic Missile
2nd Level: Acid Arrow, Create Food, Dispel Magic, Invisibility
3rd Level: Blindness, Haste, Paralyze, Slow
4th Level: Blink, Creation, Phantasmal Killer, Stoneskin
5th Level: Cloak of Colors, Shadow Siphon, Summon Dragon
6th Level: Dragon Form, Feeblemind, Phantasmal Calamity, Repulsion, True Seeing
7th Level: Duplicate Foe, Project Image, Spell Turning
8th Level: Polar Ray, Scintillating Pattern



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Gnome

A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.