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Castruccio IrovettiCreature 16


UniqueCNMediumHumanHumanoid
Source Pathfinder Kingmaker
Perception +26 (darkvision, see invisibility)
Languages Aklo, Common, Hallit, Jotun, Skald, Sylvan
Skills Acrobatics +31, Arcana +27, Athletics +28, Deception +31, Intimidation +31, Nature +26, Occultism +29, Performance +29, Society +29
Str +4, Dex +5, Con +2, Int +3, Wis +0, Cha +5

AC 39; Fort +28; Reflex +31; Will +26;
HP 300
Speed 30 feet

Rod of Razors One Action +30 (+25, +20) to hit (reach 10, versatile p) 3d10+12 Slashing
Flechette One Action +32 (+27, +22) to hit (deadly d10, range increment 100, volley 30) 3d8+12 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Nyrissa's Favor

Nyrissa infused Irovetti with additional abilities. He gained Darkvision and the ability to see Invisible creatures as a result of this favor, in addition to the typical +2 status bonus to Performance when determining the effect of compositions.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Songstrike Two Actions (evocation, occult)

Irovetti sings out a short aria that resonates within his rod of razors, causing it to become infused with sonic energy. He attempts a Strike with the rod of razors, and if he hits, he inflicts an additional 5d10 sonic damage (DC 37 basic fortitude).


Occult Spontaneous Spells (DC 37, +30 to hit)

Cantrips (8th Level): Daze, Mage Hand, Message, Prestidigitation, Read Aura
1st Level (3 slots): Charm, Illusory Object, Item Facade, Soothe, Unseen Servant
2nd Level (3 slots): Dispel Magic, Invisibility, Mirror Image, Sound Burst, Telekinetic Maneuver
3rd Level (3 slots): Mind Reading, Vampiric Touch
4th Level (3 slots): Fly, Private Sanctum
5th Level (3 slots): Sending, Subconscious Suggestion, Tongues
6th Level (3 slots): Dominate, Teleport
7th Level (3 slots): Duplicate Foe, Prismatic Spray
8th Level (3 slots): Maze, Scintillating Pattern, Uncontrollable Dance

Occult Focus Spells (DC 37, +30 to hit)

Cantrips (8th Level): Inspire Courage
1st Level: Counter Performance, Lingering Composition
4th Level: Inspire Heroics

Ritual

2nd Level: Inveigle


Since his flight from Numeria, Castruccio Irovetti has ruled Pitax for over half a decade, and in that time, he has firmly established his hold over this River Kingdom's political scene through a mix of cunning choice and luck. While he does have the support of the nymph Nyrissa, he hid from her the fact that he's managed to recover the magical sword she charged him with retrieving, making him loath to call upon her for aid. Furthermore, if he can defeat the PCs, surely that show of strength will bolster his reputation in her eyes, so that he can then present Briar to her for an even greater reward. In Nyrissa, Irovetti sees the only candidate he could imagine taking on as his Queen.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.