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Chesjilawa Jadwiga Karina (5-6)Creature 5


UniqueLNMediumHumanHumanoid
Source Pathfinder Society Scenario #2-08: A Frosty Mug
Perception +13 (winter wise)
Languages Common, Hallit, Jotun, Skald, Sylvan
Skills Arcana +13, Deception +12, Diplomacy +9, Intimidation +13, Nature +12, Society +13, Lore +12
Str +1, Dex +4, Con +2, Int +5, Wis +2, Cha +4

AC 21; Fort +9; Reflex +12; Will +15;
HP 60
Speed 35 feet
Resistances Cold 8

Stone Knife One Action +11 (+7, +3) to hit (agile, finesse, versatile s) 1d4+6 Piercing

Winter Wise

Chesjilawa can see normally through mist, fog, and all forms of precipitation. She ignores the Concealed condition caused by such effects. She ignores difficult terrain and greater difficult terrain from snow and ice and doesn't risk falling when crossing such terrain.

Frigid Aura (aura, cold, evocation, primal)

5 feet Aura


2d6 cold damage, DC 19 basic fortitude save.

Mirrorshard Spell One Action (cold, concentrate, evocation, metamagic)

A mirror of ice forms around Chesjilawa's hand or wand as she focuses her magic into a more physical form, the better to damage creatures who can resist the cold. If her next action is to Cast a Spell that deals cold damage, the mirror shatters into a blitz of ice shards, changing half of the spell's damage from cold to slashing.

Snow Step Two Actions (conjuration, teleportation, cold)

Icy flowers bloom around Chesjilawa as she instantly transports herself in a flurry of snow to a space within 120 feet that she can see. The destination must contain ice or snow.

She then can't Snow Step for 1d4 rounds.


Arcane Prepared Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Chill Touch, Know Direction, Ray of Frost, Sigil
1st Level: Chilling Spray, Fear, Grease, Heal, Snowball
2nd Level: Glitterdust, Mirror Image (Wand), Resist Energy
3rd Level: Fireball (Deals Cold Damage), Slow

Witch Hexes (DC 22, +14 to hit)

Cantrips (3rd Level): Clinging Ice
3rd Level: Personal Blizzard



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.