Cultist of AlocerCreature 3
Source Pathfinder One-Shot #2: Dinner at Lionlodge
Perception +10
Languages Common, Infernal
Skills Crafting +10, Deception +8, Nature +8, Occultism +10, Religion +10, Survival +8
Str +1, Dex +2, Con +0, Int +3, Wis +3, Cha +0
AC 20; Fort +7; Reflex +9; Will +10;
HP 45
Speed 25 feet
Spiked Gauntlet +8 (+4, +0) to hit (agile, free hand) 1d4+1 Piercing
Composite Shortbow +9 (+4, -1) to hit (deadly d10, range increment 60) 1d6+1 Piercing
Divine Spells Prepared (DC 20, +12 to hit)
Cantrips (2nd Level): Daze, Divine Lance, Forbidding Ward, Message, Shield
1st Level: Command, Harm, Heal, Ray of Enfeeblement
2nd Level: Spiritual Weapon, Undetectable Alignment
1st Level: Weapon Surge
2nd Level: Harm
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.