Elder Child Of BelcorraCreature 9
Source Pathfinder #165: Eyes of Empty Death
Perception +18 (darkvision, tremorsense (imprecise) 30 feet)
Languages Common, Gnomish, Undercommon
Skills Athletics +19, Nature +19, Lore +19
Str +6, Dex +3, Con +0, Int +0, Wis +3, Cha +0
AC 28; Fort +15; Reflex +18; Will +20;
HP 155 (negative healing)
Speed 20 feet (burrow 15 feet)
Immunities death effects, disease, paralyzed, poison, unconscious
Weaknesses Cold 10
Resistances Fire 10
Fist +21 (+16, +11) to hit 2d10+8 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Tremorsense (Imprecise) 30 feetTremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Breath of the Bog (aura, divine, enchantment, mental)30 feet Aura
A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 28 fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new save at the end of its turn. A creature that succeeds is temporarily immune for 24 hours.
Rise UpTrigger A creature walks on top of a bog mummy that lies buried in the mud or peat below
Requirements Initiative has not yet been rolled
Effect The bog mummy automatically notices the creature and Burrows before rolling initiative.
Bog Rot (curse, disease, divine, necromancy, negative)This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-level resurrect ritual or similar magic
Saving Throw DC 21 fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 3d6 negative damage and Clumsy 1 (1 day)
Primal Prepared Spells (DC 28, +20 to hit)
Cantrips (5th Level): Acid Splash, Detect Magic, Prestidigitation, Produce Flame, Read Aura
2nd Level: Acid Arrow, Barkskin, Entangle, Glitterdust
3rd Level: Blindness, Glyph of Warding, Meld into Stone
4th Level: Air Walk, Freedom of Movement
1st Level: Illusory Disguise
4th Level: Plant Growth
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.