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Ghaele Of KharnasCreature 17


RareCGMediumAzataCelestial
Source Pathfinder #162: Ruins of the Radiant Siege
Perception +32 (darkvision, see invisibility)
Languages Celestial, Draconic, Infernal, Tongues
Skills Acrobatics +30, Athletics +33, Diplomacy +30, Nature +28, Religion +28, Stealth +24, Lore +25
Str +8, Dex +5, Con +6, Int +4, Wis +5, Cha +7

AC 40; Fort +33; Reflex +26; Will +28;
HP 315
Speed 35 feet (fly 100 feet)
Weaknesses Coldiron 15, Evil 15
Resistances Energy 15

Holy Greatsword One Action +33 (+28, +23) to hit (good, magical, versatile p) 3d12+16 Slashing + 1d6 Good
Light Ray One Action +31 (+26, +21) to hit (chaotic, good, light, range increment 300) 2d12 Chaotic + 1d12 Good

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Free Blade Free Action

Trigger The ghaele ends its turn while unable to act or attempts a greatsword Strike that would take a circumstance or status penalty.


Effect A ghaele's blade is implacable in the pursuit of freedom, and its energies can overpower any effect that would interfere with its swordplay.

The ghaele attempts to counteract each effect that prevents it from making a greatsword Strike, gives it a penalty to its greatsword Strike, or prevents it from acting.

The ghaele can use this ability even if it's otherwise unable to act.

Light Form

A ghaele's body is partially corporeal and partially composed of light, with a color corresponding to the elemental energy currently residing in its blade (see Choose Weakness).

It can move through solid objects but can't end its action within a solid object.

Choose Weakness One Action (concentrate, divination, divine, evocation, manipulate)

A ghaele attempts to Recall Knowledge about a foe they are facing.

If successful, they can change the elemental damage dealt by their greatsword and light ray to acid, cold, electricity, fire, or sonic, usually to match the foe's weakness.

They can also change their energy resistance to any of these energy types (this can be a different type than for their attacks).

The choices remain until they next use.

Ghaele's Gaze One Action (divine, evocation, visual)

When a ghaele fixes their gaze upon a non-good creature, the creature is subjected to the effects of Divine Decree (DC 20 will save).

If it survives, the creature is temporarily immune to for 1 minute.

Greater Holy Blade (divine, evocation)

Any weapon becomes a +3 Holy Greater Striking weapon while the ghaele wields it.


Divine Innate Spells (DC 38, +30 to hit)

Cantrips (9th Level): Dancing Lights, Detect Magic, Light
1st Level: Charm, Detect Alignment (At Will) (Evil Only), Illusory Disguise (At Will)
3rd Level: Mind Reading
4th Level: Invisibility (At Will) (Self Only), Restoration
5th Level: Banishment, Tongues (Constant)
6th Level: Illusory Scene
7th Level: Chromatic Wall, Dispel Magic, Heal, Prismatic Spray, See Invisibility (Constant)
8th Level: Prismatic Wall

Divine Rituals (DC 38, +30 to hit)

5th Level: Resurrect



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.