Ghoran ManipulatorCreature 3
Source Pathfinder Bestiary 3
Perception +9 (low-light vision)
Languages Common, Sylvan
Skills Deception +11, Diplomacy +9, Nature +9, Performance +11, Stealth +6
Str +0, Dex +1, Con +3, Int +0, Wis +2, Cha +4
AC 18; Fort +8; Reflex +8; Will +11;
HP 45
Speed 25 feet
Spear +7 (+2, -3) to hit 1d6+2 Piercing
Spear +8 (+3, -2) to hit (thrown 20) 1d6+2 Piercing
Shortbow +8 (+3, -2) to hit (deadly d10, range increment 60, reload 0) 1d6+2 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Anguished Cry (emotion, enchantment, mental)Trigger A humanoid enemy damages the ghoran manipulator with a melee attack
Effect The ghoran manipulator rearranges its facial petals and wails, mimicking humanoid anguish to engender sympathy. The triggering creature must attempt a DC 20 will save.
Success The target is unaffected and is temporarily immune for 1 hour.
Failure The target takes a -2 circumstance penalty on attack rolls against the ghoran manipulator until the start of its next turn.
Critical Failure As failure, and the target is Stupefied 2 until the start of its next turn.
Appetizing Aroma (aura, olfactory)10 feet Aura
A creature entering or starting its turn in the aura must attempt a DC 17 will save. Creatures that don't eat are immune to Appetizing Aroma.
Success The creature is unaffected and is temporarily immune for 1 hour.
Failure The creature is distracted by a desire to consume the ghoran. For 1 round it becomes Flat-Footed and Fascinated by the ghoran manipulator.
DeliciousGhorans were originally created to be scrumptious food.
A ghoran manipulator takes 5 additional damage from jaws Strikes, fangs Strikes, or other similar Strikes with a creature's mouth. When a ghoran manipulator is Grabbed or Restrained by a creature's jaws, fangs, or mouth, the DC to Escape is increased by 2.
Occult Spontaneous Spells (DC 20, +12 to hit)
Cantrips (2nd Level): Daze, Forbidding Ward, Ghost Sound, Light, Mage Hand
1st Level (3 slots): Charm, Illusory Disguise, Phantom Pain, Sanctuary, Sleep, Soothe
1st Level: Detect Poison, Goodberry, Purify Food and Drink
Ghorans are sentient plants who grow in the shape of humanoids. A ghoran's body is composed of one large seed encased in rich vegetable tissue covered with dense, green rinds. In place of a face ghorans sport a bouquet of vividly colored flower petals with gaps and ridges suggesting facial features, which they can shift to express emotion.
Magically created to be a delicious and nutritious food source that could adapt to hazardous environments, ghorans evolved to develop sentience, speech, and ambulatory bodies that could mimic humanoid forms and behavior to discourage predation. Ghorans find the concept of gender confounding, though some display visual gender cues to put humanoids at ease or leverage societal expectations to their own advantage.
This ghoran manipulator relies on charm to survive.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GhoranAn intelligent plant ancestry that maintain long lives by rejuvenating themselves from seeds.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.