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Gnoll CultistCreature 3

Source Pathfinder Bestiary
Perception +8 (darkvision)
Languages Abyssal, Common, Gnoll
Skills Intimidation +7, Medicine +7, Religion +10, Stealth +7, Survival +8
Str +2, Dex +2, Con +0, Int +0, Wis +3, Cha +2

AC 19; Fort +8; Reflex +6; Will +10;
HP 45
Speed 25 feet

Falchion One Action +10 (+5, +0) to hit (forceful, sweep) 1d10+3 Slashing
Jaws One Action +10 (+6, +2) to hit (agile) 1d6+3 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Pack Attack

A gnoll cultist deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll cultist's allies.

Rugged Travel

A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.

Divine Prepared Spells (DC 22, +10 to hit)

Cantrips (2nd Level): Daze, Detect Magic, Light, Read Aura, Sigil
1st Level: Command, Fear, Harm, Magic Weapon
2nd Level: Darkness, Spiritual Weapon

Gnoll cultists serve as their clans' spiritual guides and conduits to the divine. As often as not, their influence drives entire gnoll civilizations to commit atrocious acts of violence and enslavement. Lamashtu and Rovagug are favored deities of gnoll cultists, and many gnolls believe their kind was in fact birthed from the womb of the Mother of Monsters. Some gnoll clans worship lesser-known demon lords or entire pantheons of sinister patrons.

Gnolls are short, hyena-headed humanoids who dwell in warm grasslands, savannas, and arid hills. Given their appearance, their affinity for hyenas should not be surprising; gnolls share their homes, food, and even many of their own behaviors with these animals. Much like hyenas, gnolls have a notorious reputation-they are known as bloodthirsty gluttons and slavers who worship demons or other reprehensible powers. Though these rumors are often true, the behavior of gnoll clans varies widely. Some groups are composed of capable hunters who rarely clash with other humanoids unless there is a conflict over territory. Others hew closer to the unsavory stories, preferring to raid settlements and enslave innocents, snatching the fruits of others' hard labor by strength of arms and forcing their victims to perform the hard, demeaning labor necessary to maintain the brutal clan.

Gnolls lack any particular reverence for the remains of the dead, which adds to their reputation as scavengers or even cannibals. They willingly eat nearly any other creature, including dead gnolls, which can evoke strong reactions from people and cultures with a strong taboo against cannibalism or desecrating the dead. To a gnoll, it is almost more offensive to not eat a dead body, no matter its origin; gnolls see no point in wasting precious meat in a harsh and challenging world. Worse still is the refusal to eat the flesh of a dead gnoll, which they consider an insult to that gnoll's memory and sacrifice and an implication that the gnoll's flesh is unworthy of consumption. In fact, they refuse to eat the bodies of particularly hated foes; particularly warmongering gnolls even spike the bodies or heads of such despised enemies on tall spears, which they place around their tribal holdings to dishonor the dead and intimidate would-be invaders.

Gnoll women are far stronger and more aggressive than gnoll men and are typically considered the leaders of their hunting packs and clans. Though gnolls tend to be disorganized when it comes to practical matters or negotiations, they are extremely efficient at working together to hunt down prey or overwhelm a group of foes. Much like hyenas, they prefer to hunt in packs, and are exceptionally skilled at setting up ambushes or separating individual targets from larger groups.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Gnolls are humanoids that resemble hyenas.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.