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GrigoriCreature 7


UniqueCNMediumHumanHumanoid
Source Pathfinder Kingmaker
Perception +15
Languages Common, Hallit
Skills Deception +17, Diplomacy +15, Performance +17, Society +16, Thievery +13
Str +1, Dex +2, Con +1, Int +3, Wis +2, Cha +4

AC 23; Fort +12; Reflex +15; Will +18;
HP 110
Speed 25 feet

Rapier One Action +16 (+11, +6) to hit (deadly d8, disarm, finesse, magical) 1d6+4 Piercing
Shortbow One Action +15 (+10, +5) to hit (deadly d10, range increment 60, reload 0) 1d6+4 Piercing

Rhetorical Spell One Action (concentrate, manipulate, metamagic)

If the next action Grigori takes is to Cast a Spell, he attempts a Performance check against all observers' Perception DCs. On a success, he hides his spellcasting as part of his oratory, and observers don't realize he's Casting a Spell.


Occult Spontaneous Spells (DC 25, +17 to hit)

Cantrips (4th Level): Daze, Mage Hand, Prestidigitation, Shield, Sigil
1st Level (3 slots): Alarm, Charm, Sanctuary
2nd Level (3 slots): Hideous Laughter, Invisibility, Paranoia
3rd Level (3 slots): Enthrall, Mind Reading, Zone of Truth
4th Level (2 slots): Glibness, Suggestion

Bard Composition Spells (DC 25, +17 to hit)

Cantrips (4th Level): Dirge of Doom, Inspire Courage
1st Level: Counter Performance, Lingering Composition


The bard Grigori is a charismatic orator and an agent of Pitax who seeks to undermine the PCs' authority while spying on their kingdom. He shows up in the kingdom's capital city while the PCs are out adventuring and immediately begins giving speeches criticizing and denigrating their leadership and actions. More and more of the townsfolk gather to hear him talk and, as the days wear on, he builds a wellspring of support among the disaffected settlers in the town. Every decision the PCs make has a winner and a loser, and Grigori is gifted at shifting focus to the losers in these decisions and riling them up. Whether it is appealing to the citizens who didn't get what they wanted when the PCs built a new city block, to spinning a narrative that paints a recent event in the most horrid light for those for whom the outcome was a negative, a properly played Grigori should become a constant barb in the players' side and one of the most memorable villains they encounter. Grigori takes great pains to avoid breaking any of the PCs' laws so that they have no legal justification to arrest him other than that they want to silence him.

Grigori is more than just an itinerant storyteller; he's a spy and agent provocateur sent by King Irovetti, the Lord of Pitax, to spread chaos and dissent in the town with the aim of overthrowing the PCs and possibly paving the way for Pitax to annex the settlement. In order to cover his tracks and retain plausible deniability, Irovetti used several layers of agents to hire Grigori; as far as the bard knows, he was hired to cause trouble in this fledgling town by agents from Fort Drelev to the west.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.