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Juspix RammelCreature 14


UniqueNSmallHalflingHumanoid
Source Pathfinder #167: Ready? Fight!
Perception +27 (keen eyes)
Languages Goblin, Halfling, Orcish, Skald, Taldane, Tien
Skills Acrobatics +27, Arcana +27, Nature +27, Occultism +27, Stealth +27
Str -1, Dex +5, Con +2, Int +5, Wis +5, Cha +2

AC 33; Fort +22; Reflex +27; Will +27;
HP 240
Speed 25 feet
Resistances Cold 10

Filcher's Fork One Action +25 (+21, +17) to hit (agile, backstabber, deadly d6, finesse, magical) 2d4+3 Piercing + 3d6 Cold
Filcher's Fork One Action +25 (+21, +17) to hit (agile, backstabber, deadly d6, magical, thrown 20) 3d6 Cold + 2d4+3 Piercing

Ceaseless Shadows

Juspix doesn't need concealment or cover to Hide or Sneak. If he has lesser cover from creatures, he instead has cover and can Take Cover. If he has cover from creatures, he instead has greater cover.

Familiar

Juspix's familiar is a wildcat named Ontiok. Ontiok has a Speed of 40 feet, darkvision, and the Damage Avoidance: Reflex familiar ability. Juspix has the Lifelink and Spell Delivery master abilities.

Witch Patron

Winter


Prepared Primal Spells (DC 35, +27 to hit)

Cantrips (7th Level): Detect Magic, Electric Arc, Light, Ray of Frost, Stabilize
1st Level: Alarm, Fleet Step, Heal, Jump
2nd Level: Dispel Magic, Glitterdust, Obscuring Mist
3rd Level: Earthbind, Haste
4th Level: Air Walk, Freedom of Movement
5th Level: Cone of Cold, Wall of Ice
6th Level: Baleful Polymorph, Blinding Fury, Chain Lightning, Dragon Form, True Seeing
7th Level: Eclipse Burst, Energy Aegis, Unfettered Pack

Focus Spells (DC 35, +27 to hit)

1st Level: Cackle, Elemental Betrayal, Life Boost, Phase Familiar
3rd Level: Personal Blizzard



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Halfling

A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.