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KerrdremakCreature 1


UniqueLESmallHumanoidKobold
Source Pathfinder Adventure: Crown of the Kobold King
Perception +5 (darkvision)
Languages Draconic, Infernal
Skills Deception +6, Intimidation +6, Occultism +7, Religion +5, Stealth +7
Str -1, Dex +2, Con +1, Int +4, Wis +0, Cha +3

AC 15; Fort +6; Reflex +7; Will +5;
HP 20
Speed 25 feet

Dagger One Action +7 (+3, -1) to hit (agile, finesse, versatile s) 1d4-1 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Whispering Retreat Two Actions (divine, emotion, enchantment, fear, mental)

Requirements Kerrdremak is adjacent to at least one enemy;

Effect Kerrdremak whispers under his breath, and one adjacent enemy must attempt a DC 17 will save or become Frightened 1 as they hear a whispering voice just behind them that claims to know when the target will die; the target is then temporarily immune to Whispering Retreat for 1 hour. Kerrdremak then Strides, and this movement doesn't trigger reactions from frightened creatures. He must end this movement in a space that isn't adjacent to any enemy.


Divine Prepared Spells (DC 17, +9 to hit)

Cantrips (1st Level): Divine Lance, Guidance, Message, Shield, Sigil
1st Level: Command, Fear, Ray of Enfeeblement

Hex Cantrips (DC 17, +9 to hit)

Cantrips (1st Level): Stoke the Heart



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Kobold

A creature with this trait is a member of the kobold ancestry.