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King HarralCreature 14


UniqueLEMediumUndead
Source Pathfinder #148: Fires of the Haunted City
Perception +25 (darkvision)
Languages Aklo, Celestial, Draconic, Dwarven, Necril, Undercommon
Skills Arcana +29, Crafting +25, Diplomacy +27, Intimidation +27, Religion +25, Society +23
Str +6, Dex +5, Con +0, Int +7, Wis +5, Cha +7

AC 35; Fort +22; Reflex +24; Will +28; +1 status to all saves vs. positive
HP 195 (negative healing, rejuvenation)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious
Resistances Cold 10, Physical 10

Thundering Maul One Action +28 (+23, +18) to hit (magical, shove) 1d6 Sonic + 2d12+12 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

+1 Status to All Saves vs. PositiveNegative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Counterspell Reaction

Trigger A creature casts a spell King Harral has prepared.


Effect The king expends a prepared spell to counter the triggering creature's casting of that same spell. He can then attempt to dispel the triggering spell.

Frightful Presence (aura, emotion, fear, mental)

60 feet Aura, DC 33 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Rejuvenation (arcane, necromancy)

24 hours after King Harral is destroyed, his body rebuilds itself on his throne (or, if the throne is destroyed, on the site where the throne once sat), similarly to how a lich's body is restored via its phylactery. If all of Saggorak's buildings are destroyed, or if heroes perform a great service in saving Saggorak, King Harral loses this ability.

Steady Spellcasting

If another creature's reaction would disrupt King Harral's spell, he attempts a DC 15 flat. If he succeeds, the spell isn't disrupted.


Arcane Prepared Spells (DC 35, +27 to hit)

Cantrips (7th Level): Detect Magic, Electric Arc, Mage Hand, Message, Shield
1st Level: Fleet Step, Magic Missile, Ray of Enfeeblement, True Strike
2nd Level: Deafness, Dispel Magic, False Life, Mirror Image, See Invisibility
3rd Level: Blindness, Vampiric Touch
4th Level: Dimension Door, Fire Shield, Fly, Freedom of Movement
5th Level: Black Tentacles, Cloudkill
6th Level: Disintegrate, Vampiric Exsanguination, Wall of Force
7th Level: Duplicate Foe, Eclipse Burst, Reverse Gravity



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.