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Owb ProphetCreature 13


RareNELargeShadow
Source Pathfinder Bestiary 3
Perception +24 (greater darkvision)
Languages Aklo, Caligni, Common, Undercommon, (can't Speak Any Language), Telepathy 100 Feet
Skills Acrobatics +25, Deception +26, Diplomacy +24, Occultism +23, Religion +25, Stealth +25
Str +8, Dex +6, Con +8, Int +4, Wis +5, Cha +7

AC 34; Fort +25; Reflex +23; Will +24;
HP 225
Speed 5 feet (fly 40 feet)
Immunities cold
Weaknesses Mental 10

Claw One Action +27 (+23, +19) to hit (agile, magical) 2d8+11 Slashing + 2d8 Cold
Burning Cold One Action +25 (+20, +15) to hit (magical, range 120) 4d8 Cold

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Telepathy 100 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Forsaken Patron

Each owb prophet serves as a conduit to one of the shadowy demigods known as the Forsaken. Forsaken patrons are detailed below, and each grants the owb prophet additional abilities.


Each owb prophet gains its power through a connection with a Forsaken patron. The patron grants the owb additional spells and has its own religious symbol and favored weapons. Each entry notes any ability or occult innate spell the Forsaken grants to its prophets, plus its favored weapon.

Enkaar, the Malformed Prisoner This mutilated horror is the Forsaken patron of fetters, lethargy, and physical corruption.

Eyes That Watch This strange trio of feline eyes is the Forsaken patron of inferiority, cats, and strangers.

Grasping Iovett A beautiful form of indescribable variety, Iovett is the Forsaken patron of accidents, parasites, and reckless lust.

Husk This androgynous creature is the Forsaken patron of emptiness, loneliness, and narcissism.

Lady Razor This stern magistrate forbids showing kindness or mercy to family members. Lady Razor is the Forsaken patron of family strife, suspicion, and vengeance.

Reshmit of the Heavy Voice Taking the form of a massive shadow, Reshmit is the Forsaken patron of broken things, forgetting, and unexpected violence.

Thalaphyrr Martyr-Minder The Forsaken patron of failed heroics, imprisonment, and squandered time.

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Burning Cold Fusillade Two Actions

The owb prophet makes three burning cold Strikes.

Clutching Cold

A creature hit by the prophet's burning cold Strike becomes Immobilized in a cluster of binding ice crystals (Escape DC 31).

Curse of Darkness One Action

The owb inflicts a curse on one creature taking persistent cold damage from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a DC 32 fortitude save.

On a failure, the creature gains Light Blindness and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.

If the owb uses this ability on a caligni, the curse can't be removed short of Wish or similar powerful magic.

Shadow's Swiftness

An owb prophet can Cast Shadow Walk as a 3-action activity instead of 1 minute. If they do so, they target only themself.


Occult Innate Spells (DC 33, +25 to hit)

Cantrips (7th Level): Chill Touch, Daze, Read Aura, Shield
2nd Level: Darkness (At Will), Invisibility
3rd Level: Mind Reading (At Will)
5th Level: Shadow Blast, Shadow Walk (See Shadow's Swiftness)
6th Level: Dominate
7th Level: Plane Shift (To Or From The Shadow Plane Only)


An owb who comes into contact and is chosen by one of the Forsaken gains a fragment of that demigod's power and forges a permanent connection with it. This act transforms the owb into a larger, more powerful creature and imbues it with the power of divine transference, allowing the owb to gain followers and grant spells to them. These are owb prophets.

Owb prophets may have some portion of the Forsaken's power, but they use their authority to gain more sway over calignis and other worshippers.


These ancient denizens of the Shadow Plane appear as grayish humanoid torsos covered in translucent funeral veils of shadow. Silent and mysterious, they float about, absent legs to hold them aloft. Never speaking a word aloud, they instead reach into the minds of creatures around them to whisper and mumble curses, threats, and strange bits of forlorn augury.

These haunting creatures are revered by calignis as proxies of the Forsaken-a strange array of ancestor-like demigods whom many calignis worship. Some even believe owbs are the Forsaken manifested.

A multitude of owbs visit and even remain to advise caligni communities, as varied in personality as the Forsaken. All owbs share a hatred of light and color, except for the flickering glow of the burning cold magic they can hurl as a weapon. Owbs who live among calignis tend to prohibit the use of light and color, using their curse of darkness to quench violators if necessary. The only other similarity across all owbs is their entrenched desire to manipulate their charges through mind-reading and deception, though such manipulation can be either subtle or overt.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Shadow

This magic involves shadows or the energy of the Shadow Plane.