Paga NikohianCreature 9
Source Pathfinder Adventure: The Slithering
Perception +19 (keen eyes)
Languages Common, Dwarven, Halfling, Mwangi
Skills Acrobatics +19, Arcana +16, Lore +16, Crafting +16, Deception +22, Diplomacy +20, Intimidation +20, Occultism +16, Society +18, Stealth +21, Thievery +19
Str +0, Dex +4, Con +1, Int +1, Wis +3, Cha +5
AC 28; Fort +16; Reflex +21; Will +18;
HP 155
Speed 25 feet
Slime Whip +21 (+16, +11) to hit (disarm, finesse, reach 10, trip) 2d4+10 Slashing
Dagger +20 (+16, +12) to hit (agile, versatile s) 1d4+10 Piercing
Dagger +20 (+16, +12) to hit (agile, thrown 10, versatile s) 1d4+10 Piercing
Keen Eyes
Paga gains a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of her.
When she targets an opponent that is Concealed from her or hidden, she reduces the DC of the flat check to 3 for a concealed target or 9 for a hidden one.
Halfling LuckTrigger Paga fails or critically fails a skill check or a saving throw
Frequency once per day
Effect Paga rerolls the saving throw and must take the new result.
Feign Harmlessness (emotion, enchantment, occult, visual)Paga cringes and cowers before a creature within 10 feet that can see her. The target must attempt a DC 28 will save.
The target is then temporarily immune for 1 hour.
Critical Success No effect.
Success The creature is Fascinated by Paga until the end of its next turn.
Failure The creature is fascinated by Paga and can't use hostile actions against her until the end of its next turn.
Critical Failure As failure, and the creature isn't temporarily immune to Feign Harmlessness.
Unbreakable ConcentrationPaga's spells are disrupted by reactions only if she is critically hit.
Occult Spontaneous Spells (DC 28, +21 to hit)
Cantrips (5th Level): Daze, Detect Magic, Guidance, Light, Prestidigitation
1st Level (3 slots): Alarm, Charm, Unseen Servant
2nd Level (3 slots): Hideous Laughter, Invisibility, Touch of Idiocy
3rd Level (3 slots): Fear, Magic Missile, Paralyze
4th Level (3 slots): Phantasmal Killer, Soothe, Vampiric Touch
5th Level (2 slots): Command, Illusory Scene
Cantrips (5th Level): Dirge of Doom, Inspire Courage
5th Level: Counter Performance
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HalflingA creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.