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Paga NikohianCreature 9


UniqueNESmallHalflingHumanoid
Source Pathfinder Adventure: The Slithering
Perception +19 (keen eyes)
Languages Common, Dwarven, Halfling, Mwangi
Skills Acrobatics +19, Arcana +16, Lore +16, Crafting +16, Deception +22, Diplomacy +20, Intimidation +20, Occultism +16, Society +18, Stealth +21, Thievery +19
Str +0, Dex +4, Con +1, Int +1, Wis +3, Cha +5

AC 28; Fort +16; Reflex +21; Will +18;
HP 155
Speed 25 feet

Slime Whip One Action +21 (+16, +11) to hit (disarm, finesse, reach 10, trip) 2d4+10 Slashing
Dagger One Action +20 (+16, +12) to hit (agile, versatile s) 1d4+10 Piercing
Dagger One Action +20 (+16, +12) to hit (agile, thrown 10, versatile s) 1d4+10 Piercing

Keen Eyes

Paga gains a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of her.

When she targets an opponent that is Concealed from her or hidden, she reduces the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Halfling Luck Reaction

Trigger Paga fails or critically fails a skill check or a saving throw

Frequency once per day


Effect Paga rerolls the saving throw and must take the new result.

Feign Harmlessness One Action (emotion, enchantment, occult, visual)

Paga cringes and cowers before a creature within 10 feet that can see her. The target must attempt a DC 28 will save.

The target is then temporarily immune for 1 hour.


Critical Success No effect.

Success The creature is Fascinated by Paga until the end of its next turn.

Failure The creature is fascinated by Paga and can't use hostile actions against her until the end of its next turn.

Critical Failure As failure, and the creature isn't temporarily immune to Feign Harmlessness.

Unbreakable Concentration

Paga's spells are disrupted by reactions only if she is critically hit.


Occult Spontaneous Spells (DC 28, +21 to hit)

Cantrips (5th Level): Daze, Detect Magic, Guidance, Light, Prestidigitation
1st Level (3 slots): Alarm, Charm, Unseen Servant
2nd Level (3 slots): Hideous Laughter, Invisibility, Touch of Idiocy
3rd Level (3 slots): Fear, Magic Missile, Paralyze
4th Level (3 slots): Phantasmal Killer, Soothe, Vampiric Touch
5th Level (2 slots): Command, Illusory Scene

Bard Composition Spells (DC 28, +21 to hit)

Cantrips (5th Level): Dirge of Doom, Inspire Courage
5th Level: Counter Performance



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Halfling

A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.