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Pontrius Tilasti (1-2)Creature 2

Source Pathfinder Society Scenario #3-05: Inheritor's Rite
Perception +6 (greater darkvision)
Languages Common, Infernal
Skills Deception +8, Religion +8, Stealth +6, Thievery +6
Str +0, Dex +2, Con +1, Int +1, Wis +2, Cha +4

AC 15; Fort +5; Reflex +8; Will +6;
HP 23
Speed 25 feet
Weaknesses Good 1
Resistances Fire 2

Staff One Action +6 (+1, -4) to hit (two hand d8) 1d4 Bludgeoning

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Divine Spontaneous Spells (DC 18, +10 to hit)

Cantrips (1st Level): Daze, Detect Magic, Electric Arc, Produce Flame, Shield
1st Level (3 slots): Bane, Charm, Command, Ray of Enfeeblement

Bloodline Spells (DC 18, +10 to hit)

1st Level: Diabolic Edict



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.