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PrecentorCreature 16


UncommonLEMediumFiendVelstrac
Source Pathfinder #147: Tomorrow Must Burn
Perception +32 (darkvision, detect magic, painsight, true seeing)
Languages Common, Infernal, Shadowtongue
Skills Acrobatics +27, Athletics +28, Deception +32, Diplomacy +34, Intimidation +32, Performance +34, Religion +30, Stealth +29, Lore +26
Str +6, Dex +7, Con +3, Int +6, Wis +6, Cha +8

AC 39; Fort +25; Reflex +29; Will +30; +1 status to all saves vs. magic
HP 295 (regeneration 25 (deactivated by good or silver)
Speed 30 feet (fly 30 feet)
Immunities cold
Weaknesses Good 20, Silver 20

Claw One Action +31 (+27, +23) to hit (agile, finesse, reach 10) 4d10+6 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Painsight (divination, divine)

A precentor automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions, as well as the value of those conditions.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicUnnerving Gaze (aura, divine, enchantment, mental, visual)

30 feet Aura


When a creature ends its turn in the aura, it must succeed at a DC 38 will save or become Doomed 1.

Assemble Choir Two Actions

The precentor adds a creature that is affected by its Tormenting Touch and is within 100 feet to its choir of screams. A precentor can have any number of creatures in its choir, although a creature no longer affected by Tormenting Touch leaves the choir immediately. Creatures in a precentor's choir of screams are Fascinated by each other and the precentor, and they can't use hostile actions toward each other or the precentor. When the precentor casts an innate divine spell, it can cause the effect to originate from any member of its choir instead of itself, using the precentor's saving throw DC and attack bonus.

Focus Gaze One Action (concentrate, divine, enchantment, mental, visual)

The precentor stares at a creature it can see within 30 feet. The target must immediately attempt a DC 38 will save against the precentor's unnerving gaze.

In addition, if the creature was already Doomed, on a failed save, it sees the skin of its own body peel back, making it Confused for as long as it remains Doomed. After attempting this save, the creature is then temporarily immune until the start of the precentor's next turn.

Tormenting Touch One Action (divine, emotion, enchantment, mental)

The precentor touches a creature within 10 feet, causing it to constantly scream in agony. The target must attempt a DC 38 will save.

While the target is stupefied by this effect, its continual screams cause it to automatically fail Stealth checks.


Critical Success The target is unaffected.

Success The target is Stupefied 1.

Failure The target is Stupefied 3.

Critical Failure The target is sStupefied 4.

The target can attempt a new Will save at the start of each of its turns, reducing the stupefied condition by 1 on each successful save. If the target reduces its stupefied condition to 0 in this way, the target is no longer affected.


Divine Innate Spells (DC 38, +30 to hit)

Cantrips (8th Level): Daze, Detect Magic (Constant), Sigil
1st Level: Harm
2nd Level: Sound Burst (At Will)
4th Level: Fly (Constant)
5th Level: Synesthesia (At Will)
6th Level: True Seeing (Constant)
7th Level: Plane Shift (At Will) (Self Only) (to the Material or Shadow Plane only)
8th Level: Mind Blank (Constant)
9th Level: Wail of the Banshee


Velstracs are horrific, shadow-dwelling fiends who seek ultimate sensation through self-mutilation. They transcend their stoic detachment only when inflicting pain and terror upon their victims, practicing new forms of debasement and torture before then turning their knives on themselves. Although velstracs consider themselves beyond such limitations as morality or mortal taboos, their victims know them as emotionless tormentors who inflict debased, sadistic suffering. They claim to seek perfection in thought, form, and action, although they don't recognize any refinement that doesn't require the painful excision of the flesh or spirit.

Velstracs manifest from the souls of masochistic or sadistic mortals that are diverted into the Shadow Plane and then forged into forms that suit their vile predilections, ranging from the low-ranking augurs to the aesthetics-obsessed interlocutors.

Some mortals refer to velstracs as "kytons," a misattribution that the velstracs tolerate with cold amusement. The term "kyton" denotes a master or virtuoso among their kind, and these fiends enjoy being labeled masters of their horrid paths to perfection through agony.

Velstrac storytellers and historians are known as precentors. Trailed by horrific choirs, precentors perform in the courts of the velstrac demagogues.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.