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Priest Of KabririCreature 5


CEMediumGhoulUndead
Source Pathfinder Book of the Dead
Perception +13 (darkvision)
Languages Common, Necril
Skills Athletics +13, Diplomacy +11, Religion +13, Society +9, Stealth +12
Str +4, Dex +3, Con +1, Int +0, Wis +4, Cha +2

AC 19; Fort +9; Reflex +9; Will +12;
HP 63 (negative healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious

Flail One Action +13 (+8, +3) to hit (disarm, sweep, trip) 1d6+6 Bludgeoning + 2d6 Negative
Jaws One Action +13 (+8, +3) to hit 2d6+6 Piercing
Claw One Action +13 (+9, +5) to hit (agile) 2d4+6 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Ecstatic Ululation Reaction (divine, necromancy, negative)

Trigger A ghoul ally within 30 feet Consumes Flesh to regain Hit Points


Effect The priest of Kabriri unleashes a rapturous howl in praise of their god. All ghouls within 30 feet of the priest of Kabriri, including the priest but not the triggering ghoul, regain half as many Hit Points as the triggering ghoul. All living creatures within 30 feet take negative damage equal to half the number of Hit Points the triggering ghoul gained, with a DC 20 basic fortitude. Only one Ecstatic Ululation can affect a use of Consume Flesh. Any beyond the first have no effect.

Ghoul Fever (disease)

Saving Throw DC 20 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 negative damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis (incapacitation, necromancy, occult)

Any living, non-elf creature hit by a priest's jaws or claws Strike must succeed at a DC 20 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap One Action (move)

The priest jumps up to half its Speed. This movement doesn't trigger reactions.


Divine Prepared Spells (DC 23, +13 to hit)

Cantrips (3rd Level): Chill Touch, Divine Lance, Forbidding Ward, Message
1st Level: Bane, Bless, Fear, Harm
2nd Level: Darkness, Death Knell, Silence
3rd Level: Chilling Darkness, Crisis of Faith

Cleric Domain Spells (DC 23, +13 to hit)

1st Level: Overstuff, Touch of Undeath


A great number of powerful entities have vied for the mantle of patron of the undead, but none of these is more venerated among ghouls than the demon lord @UUID[Compendium.pf2e.deities.Kabriri]{Kabriri}, Him Who Gnaws. Nearly all ghouls who are inclined to worship gods dedicate themselves to Kabriri, who is honored through profane rituals and macabre ceremonies centered on the gluttonous consumption of sentient beings. Presiding over these liturgies are the priests of Kabriri, particularly vile and cunning ghouls who are specifically tasked by their primogenitor with the duty to ensure his numerous progeny need never go hungry.


Devious and cunning, ghouls can be found anywhere corpses are laid to rest, forever seeking to satisfy their boundless craving for humanoid flesh.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.