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Quintessa MarayCreature 11


UniqueCNMediumHumanHumanoid
Source Pathfinder Kingmaker
Perception +20
Languages Common, Elven
Skills Acrobatics +19, Deception +24, Diplomacy +20, Performance +22, Society +21, Stealth +21, Thievery +23
Str +0, Dex +4, Con +2, Int +2, Wis +3, Cha +5

AC 32; Fort +19; Reflex +23; Will +20;
HP 145
Speed 30 feet

Dagger One Action +23 (+19, +15) to hit (agile, finesse, magical, versatile s) 2d4+4 Piercing
Dagger One Action +23 (+19, +15) to hit (agile, magical, thrown 10, versatile s) 2d4+4 Piercing

Damsel Act Reaction (mental)

Trigger A critical hit is scored against Lady Quintessa

Effect Lady Quintessa exaggerates the impact of the blow, attempting to trick her foes into underestimating her as weak and frail. She makes a Feint attempt against the triggering creature. If she successfully performs her Damsel Act while she has an inspire courage composition active, the duration of that composition increases by 1 round.

Quickened Casting Free Action (concentrate, metamagic)

Frequency once per day

Effect If Quintessa's next action is to cast a bard cantrip or a bard spell that is 4th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).


Bard Spontaneous Spells (DC 30, +22 to hit)

Cantrips (6th Level): Dancing Lights, Ghost Sound, Prestidigitation, Shield, Telekinetic Projectile
1st Level (3 slots): Charm, Sleep, Soothe
2nd Level (3 slots): Dispel Magic, Invisibility, Mirror Image
3rd Level (3 slots): Haste, Mind Reading, Vampiric Touch
4th Level (3 slots): Confusion, Dimension Door, Glibness
5th Level (3 slots): Hallucination, Sending, Subconscious Suggestion
6th Level (2 slots): Feeblemind, Spirit Blast

Bard Composition Spells (DC 30, +22 to hit)

Cantrips (6th Level): Inspire Courage
4th Level: Inspire Heroics



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.