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QuintessivoreCreature 10


RareNEMediumBeast
Source Pathfinder Bestiary 3
Perception +17 (darkvision)
Languages Abyssal, Aklo, Common, Infernal, Undercommon
Skills Arcana +25, Athletics +17, Intimidation +19, Stealth +20
Str +3, Dex +6, Con +6, Int +7, Wis +3, Cha +3

AC 28; Fort +22; Reflex +20; Will +21;
HP 180
Speed 40 feet (climb 20 feet)

Blade-Leg One Action +22 (+17, +12) to hit (finesse, magical) 1d10+9 Slashing + 1d10 Negative

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Instant Suspension Reaction

Trigger The quintessivore reduces a creature within 15 feet of it to 0 Hit Points


Effect The quintessivore uses Suspend Soul, targeting the creature.

Feed on Quintessence (arcane, exploration, manipulate, necromancy)

Over the course of 1 hour, the quintessivore removes and deconstructs the soul of a creature. The creature must either be captive or have been dead for no more than 2 hours before the start of the process. At the end of the hour, the quintessivore consumes the quintessence of the creature's soul.

For the next month, it gains a +1 status bonus to its spell DC and spell attack roll, and it adds 6th-level Feeblemind and Vampiric Exsanguination to its arcane prepared spells.

Deconstructing a soul maps the unique properties of the creature's soul into the quintessivore's blade-legs. The soul can be reconstructed by binding it to quintessence. A dead quintessivore's soul flees its body as pure quintessence suitable for this purpose.

Suspend Soul One Action (arcane, necromancy)

The quintessivore suspends the life processes of a dying creature within 15 feet of it. The creature can't decrease or increase its HP or dying value for 10 minutes. The creature can attempt a DC 29 will save to avoid this effect. If the creature receives magical healing, it can attempt a new save, ending the effect and being healed normally on a success.

The effect ends if the quintessivore uses Suspend Soul again.

Tattered Soul

A creature hit by the quintessivore's blade-leg Strike must succeed at a DC 29 fortitude save or become Drained 1 (Drained 2 on a critical failure). If the creature is already drained, it's immune to this effect.


Arcane Prepared Spells (DC 29, +21 to hit)

Cantrips (5th Level): Daze, Detect Magic, Mage Hand, Ray of Frost, Read Aura
1st Level: Feather Fall, Fleet Step, Grim Tendrils, Ray of Enfeeblement
2nd Level: Comprehend Language, See Invisibility, Web
3rd Level: Slow, Vampiric Touch
4th Level: Clairvoyance, Enervation
5th Level: Black Tentacles, Passwall


Quintessivores are cunning creatures that wield arcane magic and scalpel-sharp spider limbs that can rend one's soul just as easily as flesh. A quintessivore doesn't immediately kill its prey-it drags the creature to its lair and separates the victim's soul from their body with its bladed limbs. The flicking blades then pull out the creature's individuality, reducing the soul down to pure soul-stuff called quintessence, which the quintessivore then consumes.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.