Rumin PurgoCreature 11
Source Pathfinder #184: The Ghouls Hunger
Perception +17 (low-light vision)
Languages Common, Gnomish, Kelish, Necril
Skills Arcana +22, Crafting +22, Deception +22, Lore +20, Society +20, Stealth +21, Thievery +23
Str +0, Dex +4, Con +2, Int +3, Wis +2, Cha +5
AC 31; Fort +19; Reflex +21; Will +19;
HP 190
Speed 25 feet
Light Mace +22 (+18, +14) to hit (agile, finesse, shove) 2d4+10 Bludgeoning
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
EvasionIf Rumin rolls a success on a Reflex save, he gets a critical success instead.
Susceptible to MockeryA character can attempt to Feint or Demoralize Rumin by mocking the fact that he hasn't yet been turned into a vampire. On a success, in addition to the normal effects, Rumin becomes Sickened 1 (or Sickened 3 on a critical success), but on a critical failure he becomes enraged and gains a +1 status bonus to Strikes and damage rolls against foes for 1 minute, during which time he can't be mocked further.
Effect: Susceptible to Mockery (Critical Failure)
Sneak AttackRumin's Strikes deal an additional 2d6 precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Arcane Spontaneous Spells (DC 30, +22 to hit)
Cantrips (6th Level): Daze, Detect Magic, Light, Mage Hand, Shield, Telekinetic Projectile
1st Level (3 slots): Charm, Floating Disk, Magic Missile (2x), Unseen Servant
2nd Level (3 slots): Dispel Magic (2x), Hideous Laughter, Invisibility, Mirror Image, Shatter
3rd Level (3 slots): Blindness, Haste, Shrink Item
4th Level (3 slots): Dimension Door, Fly, Phantasmal Killer
5th Level (3 slots): Hallucination, Prying Eye, Subconscious Suggestion
6th Level (2 slots): Disintegrate, Mislead
1st Level: Ancestral Memories
3rd Level: Extend Spell
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GnomeA creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.