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Satinder MorneCreature 6


UniqueCNMediumHumanHumanoid
Source Pathfinder Kingmaker
Perception +15
Languages Common, Elven
Skills Deception +14, Diplomacy +12, Lore +12, Intimidation +12, Religion +13, Society +12, Stealth +12
Str +0, Dex +3, Con +1, Int +1, Wis +4, Cha +3

AC 22; Fort +10; Reflex +12; Will +15;
HP 75
Speed 25 feet

Dagger One Action +15 (+11, +7) to hit (agile, finesse, versatile s) 1d4+6 Piercing
Dagger One Action +14 (+9, +4) to hit (thrown 10) 1d4+6 Piercing

Vengeful Sting Reaction

Trigger A creature damages Satinder Morne with a melee Strike

Effect Satinder Morne makes a melee Strike against the triggering creature. She suffers a -2 penalty on the attack roll but gains a +2 bonus on the damage roll if the Strike hits.

Sneak Attack

Satinder Morne deals 1d6 extra precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Divine Prepared Spells (DC 23, +13 to hit)

Cantrips (3rd Level): Detect Magic, Divine Lance, Light, Prestidigitation, Shield
1st Level: Charm, Heal, Ray of Enfeeblement, Sanctuary
2nd Level: Calm Emotions, Silence, Undetectable Alignment
3rd Level: Blindness, Enthrall, Vampiric Touch

Cleric Domain Spells (DC 23, +13 to hit)

1st Level: Charming Touch



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.