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Sounrel (3-4)Creature 5


UniqueNEMediumChangelingElfHumanoid
Source Pathfinder Society Scenario #4-04: To Seek the Heart of Calamity
Perception +10 (darkvision)
Languages Aklo, Common, Osiriani
Skills Arcana +12, Deception +13, Intimidation +13, Occultism +12, Religion +7, Stealth +12, Thievery +10
Str +0, Dex +2, Con +1, Int +1, Wis +2, Cha +5

AC 22; Fort +9; Reflex +11; Will +15;
HP 59
Speed 25 feet
Immunities sleep

Claw One Action +10 (+6, +2) to hit (agile) 1d4 + 5 Piercing
Flintlock Musket One Action +13 (+8, +3) to hit (concussive, fatal d10, magical, range increment 70, reload 1) 2d6+5 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Accursed Claws

Sounrel's claws carry her mother's hag magic. When she critically hits with a claw Strike, the target takes an additional 1d4 Persistent Mental Damage.


Occult Spontaneous Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Chill Touch, Daze, Detect Magic, Shield, Telekinetic Projectile
1st Level (4 slots): Biting Words, Grim Tendrils, Magic Missile, True Strike
2nd Level (3 slots): Animated Assault, Hideous Laughter, Sound Burst
3rd Level (2 slots): Paralyze, Vampiric Touch

Occult Focus Spells (DC 22, +14 to hit)

3rd Level: Horrific Visage



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Changeling

A creature with this trait is a member of the changeling ancestry.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.