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Thomil Bolyrius (5-6)Creature 5


UniqueNEMediumHumanHumanoid
Source Pathfinder Society Scenario #3-16: Escape from Oppara
Perception +11
Languages Common
Skills Acrobatics +13, Lore +10, Deception +13, Diplomacy +11, Occultism +9, Performance +15, Society +11, Stealth +11, Lore +13
Str +0, Dex +4, Con +0, Int +2, Wis +2, Cha +4

AC 22; Fort +9; Reflex +13; Will +11;
HP 65
Speed 25 feet

Rapier One Action +15 (+10, +5) to hit (deadly d8, disarm, finesse) 1d6+6 Piercing
Crossbow One Action +15 (+10, +5) to hit (range increment 120, reload 1) 1d8+6 Piercing

Bardic Lore

Thomil Bolyrius can Recall Knowledge on any subject with a +10 modifier.


Occult Spontaneous Spells (DC 21, +13 to hit)

Cantrips (3rd Level): Detect Magic, Ghost Sound, Message, Prestidigitation, Shield
1st Level (3 slots): Charm, Illusory Disguise, Soothe, Ventriloquism
2nd Level (3 slots): Hideous Laughter, Magic Mouth, Touch of Idiocy
3rd Level (2 slots): Blindness, Secret Page

Bard Composition Spells (DC 21, +13 to hit)

Cantrips (3rd Level): Inspire Competence, Inspire Courage, Inspire Defense
1st Level: Counter Performance, Lingering Composition


Troubadours keep alive the traditional songs of their cultural and write original works to commemorate major events.


Performances can serve as entertainment, expressions of beauty, or part of a shared culture.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.