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Venom MageCreature 9


UniqueCEMediumHumanHumanoid
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +19
Languages Common
Skills Acrobatics +17, Arcana +16, Deception +20, Nature +17, Thievery +17
Str +2, Dex +4, Con +1, Int +0, Wis +2, Cha +4

AC 28; Fort +16; Reflex +19; Will +17;
HP 155
Speed 25 feet
Resistances Poison 12

dagger One Action +17 (+13, +9) to hit (agile, finesse, versatile s) 1d4+6 Piercing
poisoner's staff One Action +17 (+12, +7) to hit (magical, two hand d8) 1d6+4 Bludgeoning
dagger One Action +19 (+15, +11) to hit (agile, finesse, thrown 10, versatile s) 1d4+6 Piercing

Venom Explosion Reaction (poison)

Trigger The venom mage is reduced to 0 Hit Points


Effect The venom mage explodes into a cloud of poison within a 20-foot burst. The venom mage then reforms at a point they choose within the burst, avoids being knocked out, and remains at 1 Hit Point. The venom mage's wounded value increases by 1 when they use this ability, and they can't use this ability when they're wounded 3 or more. Creatures other than the venom mage within the burst must attempt a Fortitude save.


Critical Success No effect.

Success The creature is sickened 1.

Failure The creature is sickened 2 and cannot recover from the sickened condition while within 20 feet of the venom mage.

Critical Failure As failure, but sickened 4.

Steady Spellcasting

If another creature's reaction would disrupt the venom mage's spellcasting action, the venom mage attempts a DC 15 flat check. If the venom mage succeeds, their action isn't disrupted.


Primal Spontaneous Spells (DC 28, +17 to hit)

Cantrips (5th Level): Detect Magic, Guidance, Light, Ray of Frost, Read Aura
1st Level (3 slots): Fleet Step, Gust of Wind, Spider Sting
2nd Level (3 slots): Animal Messenger, Faerie Fire, Imp Sting
3rd Level (3 slots): Blindness, Earthbind, Stinking Cloud
4th Level (3 slots): Heal, Summon Animal, Swarming Wasp Stings
5th Level (2 slots): Cloudkill, Wyvern Sting

Innate Primal Spells (DC 28, +18 to hit)

2nd Level: Detect Poison (At Will)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.