🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

VriskCreature 3


UniqueNGMediumConstructGolem
Source Pathfinder Society Scenario #4-05: The Arclord Who Never Was
Perception +9 (darkvision)
Languages Celestial, Common, Requian
Skills Arcana +9, Athletics +7, Lore +10, Medicine +7, Religion +9
Str +4, Dex +1, Con +1, Int +3, Wis +3, Cha -2

AC 18; Fort +12; Reflex +6; Will +9;
HP 42
Speed 20 feet
Immunities auditory, bleed, death effects, disease, doomed, drained, fatigued, magic, paralyzed, poison, sickened
Resistances Physical 5

Fist One Action +10 (+6, +2) to hit (agile, nonlethal) 1d10+6 Bludgeoning
Morningstar One Action +11 (+6, +1) to hit (magical, versatile p) 1d6+6 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Unfinished

Vrisk's smooth head does not have ears, so he's Deaf. He automatically critically fails any Perception checks that require hearing and is immune to auditory effects. He can supply verbal components for casting spells and command components for activating magic items, but if he performs an action he isn't accustomed to that involves auditory elements, he must succeed at a DC 5 flat or the action is lost. He has both the Sign Language and Read Lips skill feats.

Golem Antimagic

harmed by negative (3d8 damage, 2d8 damage from areas or persistent damage); healed by positive (area 2d6 Hit Points); slowed by emotion


A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as "cold and water"), either type of spell can affect the golem.

Vulnerable to Daze

Vrisk is affected by the Daze spell as if he was a living creature

Vulnerable to Redact

If targeted by Redact or any other spell that erases text, Vrisk must succeed at a DC 20 will save or immediately die as the rune on his forehead is erased.


Arcane Prepared Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Daze, Shield, Sigil
1st Level: Pummeling Rubble, Ray of Enfeeblement, Sleep
2nd Level: Dispel Magic

Arcane School Spells (DC 20, +12 to hit)

1st Level: Protective Ward



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.