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Charged JavelinFocus 1


EvocationAttackClericElectricity
Source Pathfinder Lost Omens: Gods & Magic
Cast Two Actions (somatic, verbal)
Range 60 feet
Target 1 or more creatures

You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack roll. The javelin deals 1d6 electricity damage and 1 Persistent Electricity Damage.

As long as the target is taking Persistent Damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a -1 status penalty to saves against electricity effects.


Critical Success The javelin deals double damage, both initial and persistent.

Success The javelin deals full damage.


Heightened (+1) The initial damage increases by 1d6, and the Persistent Damage increases by 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Cleric

This indicates abilities from the cleric class.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.