Contagious IdeaCantrip 5
Source Pathfinder Dark Archive
Traditions Occult
Cast (somatic, verbal)
Range 30 feet (see text)
Target 1 or 2 creatures other than yourself (see text)
Nothing is so contagious as a thought. You place either a pleasant thought or a terrifying one in a creature's mind. You can then plant the same thought in a second creature's mind. You can't choose a creature that's already been a target of this casting of contagious idea, nor can you choose yourself. The second target can be beyond the range of the spell, but it must be within 30 feet of the first target.
- Pleasant Thought The target is soothed, gaining 5 temporary Hit Points that last for 1 minute.
- Terrifying Thought The target must attempt a Will save.
- Critical Success The target is unaffected and is temporarily immune for 1 minute.
- Success The target is Frightened 1 and is then temporarily immune for 1 minute.
- Failure The target becomes Frightened 2.
- Critical Failure The target becomes Frightened 3.
Heightened (+1) The temporary Hit Points for a pleasant thought increase by 1.
Amp You can choose to spread the thought from the second target to a third target, in the same manner as spreading it from the first target to the second. A pleasant thought grants twice as many temporary Hit Points (10, plus an additional 2 for each level heightened).
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EnchantmentEffects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.
CantripA spell you can cast at will that is automatically heightened to half your level rounded up.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
PsychicThis indicates abilities from the psychic class.