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Heal AnimalFocus 1


UncommonNecromancyDruidHealingPositive
Source Pathfinder Core Rulebook
Cast 1 to 2 (somatic)
Range varies
Target 1 willing living animal creature

You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect.

One Action (somatic) The spell has a range of touch.

Two Actions (somatic, verbal) The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.


Heightened (+1) The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Druid

This indicates abilities from the druid class.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Positive

Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy.