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Imaginary WeaponCantrip 1


UncommonEvocationAttackCantripForcePsychic
Source Pathfinder Dark Archive
Traditions Occult
Cast Two Actions (somatic, verbal)
Range touch
Target 1 creature

You create a simple weapon of force. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of bludgeoning or slashing damage equal to 1d8 plus your spellcasting ability modifier. On a critical success, you deal double damage and can choose to detonate your weapon to push the target 10 feet away from you.


Heightened (+1) The damage increases by 1d8.


Amp You form multiple force weapons to lash out at multiple foes. You make two imaginary weapon Strikes, each against a different target. Your multiple attack penalty doesn't increase until you've made both Strikes.

Amp Heightened (+1) The damage increases by 2d8 instead of 1d8.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Force

Effects with this trait deal force damage or create objects made of pure magical force.

Psychic

This indicates abilities from the psychic class.