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Moonlight RaySpell 3


UncommonEvocationAttackColdGoodLight
Source Pathfinder #172: Secrets of the Temple-City
Traditions Divine, Primal
Cast Two Actions (somatic, verbal)
Range 120 feet
Target 1 creature

You unleash a holy beam of freezing moonlight. Make a ranged spell attack. The ray deals 5d6 cold damage; if the target is a fiend or undead, you deal an extra 5d6 good damage.

Moonlight ray's cold damage is silver damage for the purposes of weaknesses, resistances, and the like.


Critical Success The target takes double cold damage, as well as double good damage if a fiend or undead.

Success The target takes full damage.

If the light passes through an area of magical darkness or targets a creature affected by magical darkness, moonlight ray attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target.


Heightened (+1) The cold damage increases by 2d6, and the good damage against fiends and undead increases by 2d6 good damage.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Good

Good effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. A creature with this trait is good in alignment. An ability with this trait can be selected or used only by good creatures.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.