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Purifying VeilFocus 4


RareEvocationClericGoodWater
Source Pathfinder Dark Archive
Traditions Divine
Cast Two Actions (somatic, verbal)
Range 60 feet
Target 1 Large or smaller creature
Duration 1 minute
Saving Throw basic Will

Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy. The veil surrounds the target. Everything on each side of the veil is Concealed from creatures on the opposite side, but the water doesn't impede attacks or movement across the veil. If the target moves through the veil, it takes 4d6 good damage with a basic Will save. If the target leaves the veil, the spell ends.


Heightened (+1) The good damage increases by 1d6.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Cleric

This indicates abilities from the cleric class.

Good

Good effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. A creature with this trait is good in alignment. An ability with this trait can be selected or used only by good creatures.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.