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Shambling HorrorFocus 6

Source Pathfinder Book of the Dead
Cast Three Actions (material, somatic, verbal)
Range touch
Target 1 corpse of a Gargantuan or smaller creature that has a level no greater than your level -4 and has died since the last sunrise
Duration 10 minutes

You reanimate the corpse of a fallen creature as an undead minion under your control. The reanimated creature is an undead skeleton or zombie. Choose a skeleton or zombie stat block of the same size as the original creature and of a level no higher than the creature's original level. The shambling horror keeps Speeds it had in life, as well as melee Strikes that deal only physical damage. These attacks use the highest attack modifier from the skeleton or zombie you choose. Some of the skeleton's or zombie's abilities might not make sense for the shambling horror, and some abilities the creature had in life might not persist in undeath; the GM makes the final choice of what abilities the horror has.

A shambling horror has the minion trait. You can't control more than one shambling horror at the same time-if you create a new one while one is already under your control, you must choose one to release, causing it to lose the minion trait. Shambling horrors that have been released expire when the spell duration does. After the duration expires, you can cast shambling horror again on the same corpse to animate it once more. However, after the next sunrise, you can no longer animate the corpse as a shambling horror.

Undead Skeletons

Level Size Creature Name
-1 Medium Skeleton Guard
0 Medium Wolf Skeleton
1 Medium Skeletal Soldier
2 Medium Skeletal Champion
2 Large Skeletal Horse
3 Large Skeletal Giant
5 Medium Harpy Skeleton
5 Medium Skeletal Mage
6 Large Beetle Carapace
7 Huge Skeletal Hulk
8 Large Drake Skeleton
9 Gargantuan Tyrannosaurus Skeleton
11 Gargantuan Skeleton Infantry
13 Gargantuan Skeletal Titan


Level Size Creature Name
-1 Medium Zombie Shambler
0 Medium Zombie Snake
1 Medium Plague Zombie
2 Medium Husk Zombie
2 Large Zombie Brute
3 Large Zombie Owlbear
4 Gargantuan Shambler Troop
4 Medium Zombie Lord
5 Medium Withered
6 Medium Sulfur Zombie
6 Huge Zombie Hulk
9 Huge Zombie Dragon
11 Huge Zombie Mammoth



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.


Evil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. A creature with this trait is evil in alignment. An ability with this trait can be selected or used only by evil creatures.