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Soothing WordsFocus 1


UncommonEnchantmentClericEmotionMental
Source Pathfinder Core Rulebook
Cast One Action (verbal)
Range 30 feet
Target 1 ally
Duration 1 round

You attempt to calm the target by uttering soothing words in a calm and even tone. The target gains a +1 status bonus to Will saving throws. This bonus increases to +2 against emotion effects.

Spell Effect: Soothing Words

In addition, when you Cast this Spell, you can attempt to counteract one emotion effect on the target.


Heightened (5th) The bonus to saves increases to +2, or +3 against emotion effects.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Cleric

This indicates abilities from the cleric class.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.